Search results
Results from the WOW.Com Content Network
.ipa, .IPA – file extension for apple IOS application executable file. Another form of zip file..JAR – archives of Java class files; JEFF – a file format allowing execution directly from static memory [18].ko – Loadable kernel module; LIB – a static library on Microsoft platforms; LIST – variable list
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
A connection with mismatched MTU may work for low-volume data but fail as soon as a host sends a large block of data. For example, with Internet Relay Chat a connecting client might see the initial messages up to and including the initial ping (sent by the server as an anti-spoofing measure), but get no response after that. This is because the ...
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
An IPv6 packet is the smallest message entity exchanged using Internet Protocol version 6 (IPv6). Packets consist of control information for addressing and routing and a payload of user data.
The port numbers in the range from 0 to 1023 (0 to 2 10 − 1) are the well-known ports or system ports. [3] They are used by system processes that provide widely used types of network services.
File extension(s) [a] MIME type [b] Official name [c] Platform [d] Description .a, .ar application/ x-archive: Unix Archiver: Unix-like The traditional archive format on Unix-like systems, now used mainly for the creation of static libraries. .cpio application/ x-cpio: cpio: Unix-like RPM files consist of metadata concatenated with (usually) a ...
The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms.