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One developing sociomusicological theory in computational musicology is the "Discursive Hypothesis" proposed by Kristoffer Jensen and David G. Hebert, which suggests that "because both music and language are cultural discourses (which may reflect social reality in similarly limited ways), a relationship may be identifiable between the ...
Some of the material covered in the course involves sight reading, in-depth terminology, musical phrasing and musical composition, music history, chord structure, cadences, musical texture, and other areas of music theory. In addition, part-writing is an integral part of the course, as it takes up half of the 8 units covered. This course is ...
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Computer music systems and approaches are now ubiquitous, and so firmly embedded in the process of creating music that we hardly give them a second thought: computer-based synthesizers, digital mixers, and effects units have become so commonplace that use of digital rather than analog technology to create and record music is the norm, rather ...
Cognitive musicology can be differentiated from other branches of music psychology via its methodological emphasis, using computer modeling to study music-related knowledge representation with roots in artificial intelligence and cognitive science. The use of computer models provides an exacting, interactive medium in which to formulate and ...
C.P.U. Bach (also known as Sid Meier's C.P.U. Bach) is an interactive music-generating program designed by Sid Meier and Jeff Briggs for the 3DO.It can create Baroque music in the style of Bach for various keyboard, wind, or string instruments and in a variety of forms (e.g., concerti, fugues, minuets, chorales).
An analog audio signal is a continuous signal represented by an electrical voltage or current that is analogous to the sound waves in the air. Analog signal processing then involves physically altering the continuous signal by changing the voltage or current or charge via electrical circuits.
Computer audition (CA) or machine listening is the general field of study of algorithms and systems for audio interpretation by machines. [1] [2] Since the notion of what it means for a machine to "hear" is very broad and somewhat vague, computer audition attempts to bring together several disciplines that originally dealt with specific problems or had a concrete application in mind.