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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    The empty list would not match the pattern at all, as an empty list does not have a head (the first element that is constructed). In the example, we have no use for list , so we can disregard it, and thus write the function:

  4. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    Often trees have a fixed (more properly, bounded) branching factor , particularly always having two child nodes (possibly empty, hence at most two non-empty child nodes), hence a "binary tree". Allowing empty trees makes some definitions simpler, some more complicated: a rooted tree must be non-empty, hence if empty trees are allowed the above ...

  5. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    An example of the application of marker interfaces from the Java programming language is the Serializable interface: package java.io ; public interface Serializable { } A class implements this interface to indicate that its non- transient data members can be written to an ObjectOutputStream .

  6. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.

  7. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).

  8. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    This discussion will be technical, so recall that, for a list, | | denotes its length, that NIL represents an empty list and ⁡ (,) represents the list whose head is h and whose tail is t. The data structure used to implement our queues consists of three singly-linked lists ( f , r , s ) {\displaystyle (f,r,s)} where f is the front of the ...

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.