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A LAG is a method of inverse multiplexing over multiple Ethernet links, thereby increasing bandwidth and providing redundancy. It is defined by the IEEE 802.1AX-2008 standard, which states, "Link Aggregation allows one or more links to be aggregated together to form a Link Aggregation Group, such that a MAC client can treat the Link Aggregation Group as if it were a single link."
Link aggregation between a switch and a server. In computer networking, link aggregation is the combining ( aggregating) of multiple network connections in parallel by any of several methods. Link aggregation increases total throughput beyond what a single connection could sustain, and provides redundancy where all but one of the physical links ...
Virtual Link Trunking or VLT is a proprietary aggregation protocol developed by Force10 (now Dell Networking) and available in their datacenter-class or enterprise-class network switches. VLT is implemented in the latest firmware releases of legacy ( FTOS) OS9 for their high-end switches like the S-, Z- and E-series 10/25,40 and 100 Gbit/s ...
Ethernet flow control. Ethernet flow control is a mechanism for temporarily stopping the transmission of data on Ethernet family computer networks. The goal of this mechanism is to avoid packet loss in the presence of network congestion . The first flow control mechanism, the pause frame, was defined by the IEEE 802.3x standard.
Be sure to select the coupon on the product page to get 20% off your purchase at check out. Amazon. $69 $129 Save $60. This is an outrageous price for AirPods! In fact, it's a record-low price, so ...
12. Classic Ballgown. iheartcraftythings.com. iheartcraftythings.com provides a coloring page displaying Princess Peach in her classic ballgown. 13. Intricate Throne. craftingagreenworld.com. This ...
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Latency (engineering) Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online ...