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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is an online multimedia computing platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  3. Uncanny valley - Wikipedia

    en.wikipedia.org/wiki/Uncanny_valley

    The uncanny valley ( Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

  4. Juggernaut (character) - Wikipedia

    en.wikipedia.org/wiki/Juggernaut_(character)

    Juggernaut ( Cain Marko) is a fictional character appearing in American comic books published by Marvel Comics. [ 3] Created by writer Stan Lee and artist/co-writer Jack Kirby, he first appeared in X-Men #12 (July 1965) as an adversary of the eponymous superhero team. [ 4] Since then, he has come into conflict with other heroes, primarily ...

  5. Socialist realism - Wikipedia

    en.wikipedia.org/wiki/Socialist_realism

    Socialist realism was the official cultural doctrine of the Soviet Union that mandated an idealized representation of life under socialism in literature and the visual arts. The doctrine was first proclaimed by the First Congress of Soviet Writers in 1934 as approved method for Soviet cultural production in all media. [ 1]

  6. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    Second Life was the first public virtual world that did not offer any topic, or theme. Each user is free to create their own objects, personalized environment, and / or to hold any events of their choice. This immediately sparked the idea of creating meeting rooms and virtual classrooms, first within academia, quickly followed by corporate users.

  7. Portraiture in ancient Egypt - Wikipedia

    en.wikipedia.org/wiki/Portraiture_in_ancient_Egypt

    Portraiture in ancient Egypt forms a conceptual attempt to portray "the subject from its own perspective rather than the viewpoint of the artist ... to communicate essential information about the object itself". [1] Ancient Egyptian art was a religious tool used "to maintain perfect order in the universe" and to substitute for the real thing or ...

  8. Second Skin (2008 film) - Wikipedia

    en.wikipedia.org/wiki/Second_Skin_(2008_film)

    Second Skin is a 2008 American documentary film that follows the lives of seven people as they delve into the world of MMORPGs (Massively Multiplayer Online Role Playing Games). The film was directed by Juan Carlos Piñeiro Escoriaza and produced by Victor Piñeiro Escoriaza and Peter Brauer. Second Skin premiered to positive reviews and sold ...

  9. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life. Referred to as the "Rockefeller of Second Life" by CNN, [ 1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies. Her work has been discussed in Business Week, [ 2] Fortune [ 3 ...