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  2. End-user development - Wikipedia

    en.wikipedia.org/wiki/End-user_development

    End-user development ( EUD) or end-user programming ( EUP) refers to activities and tools that allow end-users – people who are not professional software developers – to program computers. People who are not professional developers can use EUD tools to create or modify software artifacts (descriptions of automated behavior) and complex data ...

  3. End user - Wikipedia

    en.wikipedia.org/wiki/End_user

    End user. In product development, an end user (sometimes end-user) [ a] is a person who ultimately uses or is intended to ultimately use a product. [ 1][ 2][ 3] The end user stands in contrast to users who support or maintain the product, [ 4] such as sysops, system administrators, database administrators, [ 5] information technology (IT ...

  4. End-user computing - Wikipedia

    en.wikipedia.org/wiki/End-user_computing

    End-user computing. End-user computing ( EUC) refers to systems in which non-programmers can create working applications. [ 1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a ...

  5. Web development - Wikipedia

    en.wikipedia.org/wiki/Web_development

    Rapid Application Development: Rapid Application Development (RAD) is a software development methodology that prioritizes speed and flexibility in the development process. It is designed to produce high-quality systems quickly, primarily through the use of iterative prototyping and the involvement of end-users.

  6. Artifact (software development) - Wikipedia

    en.wikipedia.org/.../Artifact_(software_development)

    In end-user development an artifact is either an application or a complex data object that is created by an end-user without the need to know a general programming language. Artifacts describe automated behavior or control sequences, such as database requests or grammar rules, [1] or user-generated content. Artifacts vary in their maintainability.

  7. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design ( UCD) or user-driven development ( UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

  8. User (computing) - Wikipedia

    en.wikipedia.org/wiki/User_(computing)

    When few constraints are imposed on the end-user category, especially when designing programs for use by the general public, it is common practice to expect minimal technical expertise or previous training in end users. [4] The end-user development discipline blurs the typical distinction between users and developers. It designates activities ...

  9. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [ 1]