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End-user development ( EUD) or end-user programming ( EUP) refers to activities and tools that allow end-users – people who are not professional software developers – to program computers. People who are not professional developers can use EUD tools to create or modify software artifacts (descriptions of automated behavior) and complex data ...
End user. In product development, an end user (sometimes end-user) [ a] is a person who ultimately uses or is intended to ultimately use a product. [ 1][ 2][ 3] The end user stands in contrast to users who support or maintain the product, [ 4] such as sysops, system administrators, database administrators, [ 5] information technology (IT ...
End-user computing. End-user computing ( EUC) refers to systems in which non-programmers can create working applications. [ 1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a ...
Rapid Application Development: Rapid Application Development (RAD) is a software development methodology that prioritizes speed and flexibility in the development process. It is designed to produce high-quality systems quickly, primarily through the use of iterative prototyping and the involvement of end-users.
In end-user development an artifact is either an application or a complex data object that is created by an end-user without the need to know a general programming language. Artifacts describe automated behavior or control sequences, such as database requests or grammar rules, [1] or user-generated content. Artifacts vary in their maintainability.
User-centered design ( UCD) or user-driven development ( UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.
When few constraints are imposed on the end-user category, especially when designing programs for use by the general public, it is common practice to expect minimal technical expertise or previous training in end users. [4] The end-user development discipline blurs the typical distinction between users and developers. It designates activities ...
In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [ 1]