Search results
Results from the WOW.Com Content Network
PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame.
The physical components for the game were unmatched in terms of quality, using full color painted mapboards on rigid mountings that had the added advantage of being geomorphic. As the Squad Leader game system grew and more boards were added, they could be set up in a variety of configurations and used to represent a wide array of units, as the ...
The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces.
The concept was introduced in PanzerBlitz, though the number of configurations was low.This is the moment when "geo-morphic" gets in wargaming its peculiar meaning. The back of the game box described among the contents a “three section ‘Geo-Morphic’ mapboard which can be rearranged to form dozens of different terrain configurations”.
In the first years of its existence, SPI produced several tank combat wargames, including PanzerBlitz (1970), Combat Command (1972) and KampfPanzer (1973). SPI game designers Jim Dunnigan and Redmond A. Simonsen took elements from each of the three previous games and produced Desert War, [2] a non-historical game of desert combat, which was published in 1973.
Adaptation of the Avalon Hill board game, 1830. 5th Fleet: 1994 Achtung Spitfire! 1997 Andromeda Conquest: 1982 Avalon Hill's Advanced Civilization: 1995 B-1 Nuclear Bomber: 1981 Cave Wars: 1996 Computer Acquire: 1983 Adaptation of the Avalon Hill Board Game, Acquire. 1983 version was for Atari 400/800, Apple II/II Plus, Pet 2001 and TRS-80 ...
In The Guide to Simulations/Games for Education and Training, Martin Campion discussed how to use the game in a classroom setting, and suggested "a chain of command system can be used. The commander-in-chief on each side should be provided with a separate map and not allowed to look at the actual playing field.
Dunnigan was born in Rockland County, New York.After high school, he volunteered for the military instead of waiting to be drafted. From 1961 to 1964, he worked as a repair technician for the Sergeant ballistic missile; his service included a tour in Korea.