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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    Some games have a level cap, or a limit of levels available. For example, in the online game RuneScape, no player can exceed level 120, which requires 104,273,167 experience points to gain, nor can any single skill gain more than 200 million experience points. Some games have a dynamic level cap, where the level cap changes over time depending ...

  4. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.

  5. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    A beta version of RuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004. [62] Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. [87] Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. [88] kill ...

  7. Hull speed - Wikipedia

    en.wikipedia.org/wiki/Hull_speed

    Hull speed can be calculated by the following formula: where is the length of the waterline in feet, and is the hull speed of the vessel in knots. If the length of waterline is given in metres and desired hull speed in knots, the coefficient is 2.43 kn·m −½.

  8. Population dynamics of fisheries - Wikipedia

    en.wikipedia.org/wiki/Population_dynamics_of...

    For example, the fishing effort exerted by a fishing fleet in a trawl fishery might be measured by summing the products of the engine power for each boat and time it spent at sea (KW × days). For a gill-net fishery the effort might be measured by summing the products of the length of each set net and the time it was set in the water (Km × ...

  9. Speed sailing record - Wikipedia

    en.wikipedia.org/wiki/Speed_sailing_record

    "Sovereign of the Seas", 1852, 258 ft, the fastest and longest ship yet built when she was launched in New York, designed and built by Donald Mackay, America's foremost clipper designer. On her maiden voyage, she sailed New York to San Francisco in 103 days. This ship achieved the fastest ever recorded speed of a sailing vessel (22 knots).