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An ancient fireproof alloy made from gold and netherite scraps, which are smelted from ancient debris found in the game's hellish Nether dimension. When combined with diamond equipment, the metal creates the game's strongest weapons and armor. [53] [54] Nth Metal DC Comics: Fictional alloy; described as a heavy isotope, 676 Fe. [55]
This adventure module is designed to take player characters from 3rd level to 12th level. [1] Call of the Netherdeep's story is considered to be concurrent with Critical Role's second campaign; however, Dungeon Masters can adjust the timeline. [3] [4] The module begins in Jigow, a town in the Wastes of Xhorhas region on the continent of Wildemount.
How the Mighty are Fallen is an adventure intended for player characters of level 11-14, which takes place in ancient Netheril, in which the characters fight the Tarrasque, an army of undead and a golden dragon, and can try to find the lost Nether Scrolls and collect components to a spell which will kill a god.
A starving human hunter named Lammis later appears. The vending machine develops a way of communicating in which his stock phrases mean other things. He helps provide her with food and water. As her blessing is strength, Lammis decides to carry him, revealing they are in a dungeon on a secure level where adventurers have built a village.
Juno in the Underworld by Jan Brueghel the Younger, between 1626 and 1630. The underworld, also known as the netherworld or hell, is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. [1]
Name Release Date Publisher 007: Licence to Kill: 1989: Domark: 10th Frame: 1986: U.S. Gold: 180: 1986: Mastertronic: 1942: 1986: U.S. Gold/Elite Systems: 1943: The ...
In alchemy, the term chrysopoeia (from Ancient Greek χρυσοποιία (khrusopoiía) 'gold-making') refers to the artificial production of gold, most commonly by the alleged transmutation of base metals such as lead.
John Tobias' sketch of unused character "Kitsune" from the original Mortal Kombat, and his concept art for Kitana in Ultimate Mortal Kombat 3. Early development of the original Mortal Kombat featured a character named "Kitsune", conceived by series co-creator and character designer John Tobias and inspired by the character of Princess Mariko from Jordan Mechner's 1984 computer game Karateka. [10]