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  2. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Code reuse is the practice of using existing source code to develop software instead of writing new code. Software reuse is a broader term that implies using any existing software asset to develop software instead of developing it again. [1] [2]: 7 An asset that is relatively easy to reuse and offers significant value is considered highly ...

  3. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  4. Reusability - Wikipedia

    en.wikipedia.org/wiki/Reusability

    The ability to reuse can be viewed as the ability to build larger things from smaller parts, and to identify commonality among the parts. Reusability is often a required characteristic of platform software. Reusability brings several aspects to software development that do not need to be considered when reusability is not required.

  5. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Inheritance allows programmers to create classes that are built upon existing classes, [1] to specify a new implementation while maintaining the same behaviors (realizing an interface), to reuse code and to independently extend original software via public classes and interfaces.

  6. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms , software development methodologies , software development processes , and single practices, principles, and laws.

  7. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    When making calls to a supplier, a software module should not violate the supplier's preconditions. Design by contract can also facilitate code reuse, since the contract for each piece of code is fully documented. The contracts for a module can be regarded as a form of software documentation for the behavior of that module.

  8. Reuse metrics - Wikipedia

    en.wikipedia.org/wiki/Reuse_metrics

    In software engineering, many reuse metrics and models are metrics used to measure code reuse and reusability. A metric is a quantitative indicator of an attribute of a thing. A model specifies relationships among metrics. Reuse models and metrics can be categorized into six types: reuse cost-benefits models; maturity assessment

  9. COCOMO - Wikipedia

    en.wikipedia.org/wiki/COCOMO

    The need for the new model came as software development technology moved from mainframe and overnight batch processing to desktop development, code reusability, and the use of off-the-shelf software components. COCOMO consists of a hierarchy of three increasingly detailed and accurate forms.