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In software engineering and enterprise software architecture, a software factory is a software product line that configures extensive tools, processes, and content using a template based on a schema to automate the development and maintenance of variants of an archetypical product by adapting, assembling, and configuring framework-based components.
OSBP combines no-code/low-code elements with classic software development. Using this technology, coding is largely replaced by a descriptive modeling of the desired software, based on which the factory autonomously generates the necessary program code and all other artifacts. OSBP does not chain developers to no-code/low-code, but allows them ...
The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...
The Carnegie Mellon Software Engineering Institute defines a software product line as "a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way."
The rise of the Internet and cloud computing enabled a new model, software as a service (SaaS), [18] in which the provider hosts the software (usually built on top of rented infrastructure or platforms) [19] and provides the use of the software to customers, often in exchange for a subscription fee. [17]
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .