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  2. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  3. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    Commonly, 3D geometry with transparency is rendered by blending (using alpha compositing) all surfaces into a single buffer (think of this as a canvas).Each surface occludes existing color and adds some of its own color depending on its alpha value, a ratio of light transmittance.

  4. Popping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Popping_(computer_graphics)

    Also known as alpha blending, or alpha compositing this technique reduces popping by displaying both LODs of a 3D model simultaneously and blending them together over a small transition period. [2] During the blending process an alpha value is specified for each LOD, which determines transparency of objects. At the beginning of the transition ...

  5. Alpha beta filter - Wikipedia

    en.wikipedia.org/wiki/Alpha_beta_filter

    An alpha beta filter (also called alpha-beta filter, f-g filter or g-h filter [1]) is a simplified form of observer for estimation, data smoothing and control applications. It is closely related to Kalman filters and to linear state observers used in control theory. Its principal advantage is that it does not require a detailed system model.

  6. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    The prominent mathematical models of message passing are the Actor model and Pi calculus. [6] [7] In mathematical terms a message is the single means to pass control to an object. If the object responds to the message, it has a method for that message.

  8. Alpha to coverage - Wikipedia

    en.wikipedia.org/wiki/Alpha_to_coverage

    Alpha to coverage [1] [2] [3] is a multisampling computer graphics technique, that replaces alpha blending with a coverage mask. This achieves order-independent transparency for when anti-aliasing or semi-transparent textures are used. This particular technique is useful for situations where dense foliage or grass must be rendered in a video ...

  9. Video matting - Wikipedia

    en.wikipedia.org/wiki/Video_matting

    The matte can serve as a binary mask, defining which of the image parts are visible. In a more complicated case it enables smooth blending of the images, the alpha matte is used as the transparency map of the top image. Film production has known alpha matting since the very creation of filmmaking. The mattes were drawn by hand.