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You Must Build a Boat is a 2015 puzzle-role-playing game developed by Luca Redwood under the developer name EightyEight Games. It is a sequel to 10000000 and was released for Microsoft Windows , Mac OS X , Android , and iOS in June 2015.
The contestants are "stranded" on an island, the objective of the challenge is to construct two boats that they are eventually going to be used to reach a nearby island where the buried treasure of $300,000 is hidden. Once the boats are complete, only eight key-holders are allowed to board and compete in a 4-on-4 race to get to the buried treasure.
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
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Players will need to complete missions to earn money to build new vehicles. The player can travel to other islands and buy them when they have enough in-game currency. [3] These purchasable islands usually provide a larger building space or specialized building space (e.g. Terminal Camodo has an exclusive railyard where trains can be built).
Q Boat – Q's fishing boat, The World Is Not Enough, 1999; Queen Anne's Revenge – Pirates of the Caribbean: On Stranger Tides, 2011; Queen Conch – To Have and Have Not, 1944; Rachel – Moby Dick, 1956, 1998; Reaper – Dog's ship in Cutthroat Island, 1995; Red Dragon – civilian yacht, Rush Hour 2, 2001
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
Lavarand, also known as the Wall of Entropy, is a hardware random number generator designed by Silicon Graphics that worked by taking pictures of the patterns made by the floating material in lava lamps, extracting random data from the pictures, and using the result to seed a pseudorandom number generator. [1]