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Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense [a] (Japanese: 痛いのは嫌なので防御力に極振りしたいと思います。, Hepburn: Itai no wa Iya nano de Bōgyoryoku ni Kyokufuri Shitai to Omoimasu, "I Don't Want to Get Hurt, so I'd Like to Maximize My Defensive Power") is a Japanese light novel series written by Yuumikan and illustrated by Koin.
The King of Fighters (KOF) [a] is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman ...
Fatal Fury 2, known as Garō Densetsu 2: Aratanaru Tatakai (餓狼伝説2 ~新たなる闘い~, Hungry Wolf Legend 2: The New Battle) in Japan, is a 1992 fighting video game developed by SNK as the sequel to Fatal Fury: King of Fighters (1991), and the second game in the Fatal Fury franchise.
Jabbar, a 42-year-old military veteran and U.S. citizen who lived in Houston, was "100% inspired by ISIS," Raia said, referring to the Islamic State terrorist organization known as ISIS.
The end of the holiday weekend added two fresh examples of a historic shift on Wall Street: More CEOs than ever are heading for the exits. Over the past 24 hours, the leaders of chipmaker Intel ...
Revenue grew 13% to $2.78 billion, under the expected $2.82 billion. Adjusted earnings per share of $0.27 represented a 17.4% jump from a year ago and beat estimates of $0.25. Same-store sales ...
Dazzling in the ups, terrifying and depressing in the downs. The burning devotion of the small-unit brotherhood, the adrenaline rush of danger, the nagging fear and loneliness, the pride of service. The thrill of raw power, the brutal ecstasy of life on the edge. “It was,” said Nick, “the worst, best experience of my life.”
The game received "mixed reviews" on all platforms according to video game review aggregator Metacritic. [17] [18] [19] Many video game websites and publications gave earlier reviews and average scores on the GameCube and Xbox versions in late 2002, months before the release dates for both of those versions were canceled in the U.S. due to mediocre reception for the PS2 version.