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  2. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in Quake Live (2010). Upon setting up an account with id Software , the game will ask the player for their skill level and judge accordingly depending on their performance from that point forward. [ 5 ]

  3. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The MOBA game League of Legends used an Elo rating system prior to the second season of competitive play. [63] The Esports game Overwatch, the basis of the unique Overwatch League professional sports organization, uses a derivative of the Elo system to rank competitive players with various adjustments made between competitive seasons. [64]

  4. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  5. Counter-Strike: Global Offensive - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike:_Global...

    Global Offensive, like prior games in the Counter-Strike series, is an objective-based, multiplayer first-person shooter. Two opposing teams, the Terrorists and the Counter-Terrorists, compete in game modes to repeatedly complete objectives, such as securing a location to plant or defuse a bomb and rescuing or capturing hostages.

  6. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  7. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.

  8. Sports rating system - Wikipedia

    en.wikipedia.org/wiki/Sports_rating_system

    Beyond points or wins, some system designers choose to include more granular information about the game. Examples include time of possession of the ball, individual statistics, and lead changes. Data about weather, injuries, or "throw-away" games near season's end may affect game outcomes but are difficult to model.

  9. Counter-Strike in esports - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_in_esports

    The Counter-Strike series has over 20 years of competitive history beginning with the original Counter-Strike.Tournaments for early versions of the game have been hosted since 2000, but the first prestigious international tournament was hosted in Dallas, Texas at the 2001 Cyberathlete Professional League (CPL) Winter Championship, won by the Swedish team Ninjas in Pyjamas.