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The Global Assembly Cache (GAC) is a machine-wide CLI assembly cache for the Common Language Infrastructure (CLI) in Microsoft's .NET Framework. The approach of having a specially controlled central repository addresses the flaws [citation needed] in the shared library concept and helps to avoid pitfalls of other solutions that led to drawbacks like DLL hell.
shared, read-only memory.global global memory, shared by all threads.local local memory, private to each thread.param parameters passed to the kernel.shared memory shared between threads in a block.tex global texture memory (deprecated) Shared memory is declared in the PTX file via lines at the start of the form:
DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.
Application directory: the directory in which an assembly resides. Publisher: the assembly's publisher's digital signature (requires the assembly to be signed via Authenticode). URL: the complete URL where the assembly was launched from; Site: the hostname of the URL/Remote Domain/VPN. Zone: the security zone where the assembly resides
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Side-by-side assembly (SxS, or WinSxS on Microsoft Windows) technology is a standard for executable files in Windows 98 Second Edition, Windows 2000, and later versions of Windows that attempts to alleviate problems (collectively known as "DLL Hell") that arise from the use of dynamic-link libraries (DLLs) in Microsoft Windows.
The main difference between System V shared memory (shmem) and memory mapped I/O (mmap) is that System V shared memory is persistent: unless explicitly removed by a process, it is kept in memory and remains available until the system is shut down. mmap'd memory is not persistent between application executions (unless it is backed by a file).