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Bio-mechatronics is an applied interdisciplinary science that aims to integrate biology and mechatronics (electrical, electronics, and mechanical engineering). It also encompasses the fields of robotics and neuroscience.
Biomechanical engineering, also considered a subfield of mechanical engineering and biomedical engineering, combines principles of physics (with a focus on mechanics), biology, and engineering.
Page of one of the first works of Biomechanics (De Motu Animalium of Giovanni Alfonso Borelli) in the 17th centuryBiomechanics is the study of the structure, function and motion of the mechanical aspects of biological systems, at any level from whole organisms to organs, cells and cell organelles, [1] using the methods of mechanics. [2]
Mechatronics engineering, also called mechatronics, is an interdisciplinary branch of engineering that focuses on the integration of mechanical engineering, electrical engineering, electronic engineering and software engineering, [1] and also includes a combination of robotics, computer science, telecommunications, systems, control, automation and product engineering.
Biorobotics is an interdisciplinary science that combines the fields of biomedical engineering, cybernetics, and robotics to develop new technologies that integrate biology with mechanical systems to develop more efficient communication, alter genetic information, and create machines that imitate biological systems.
Hugh Herr climbs the wall at the MIT Media Lab's h2.0 symposium on May 9, 2007, watched by fellow bilateral amputee Aimee Mullins. While a postdoctoral fellow at MIT in biomedical devices, Herr began working on advanced leg prostheses and orthoses, devices that emulate the functionality of the human leg. [1]
Cyborg data mining is the practice of collecting data produced by an implantable device that monitors bodily processes for commercial interests. As an android is a human-like robot, a cyborg, on the other hand, is an organism whose physiological functioning is aided by or dependent upon a mechanical/electronic device that relies on some sort of feedback.
This page was last edited on 16 December 2022, at 04:48 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.