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  2. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.

  3. 9/10-Rated Star Wars Game on Steam Hits Lowest-Ever Price - AOL

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  4. Concord (video game) - Wikipedia

    en.wikipedia.org/wiki/Concord_(video_game)

    Upon release, the game was a commercial failure that failed to exceed 700 simultaneous players on the Steam platform, far lower than the 400,000 initial Steam players of Helldivers 2, a first-party live service multiplayer game released by Sony on PC and PS5 the same year.

  5. Humble Bundle - Wikipedia

    en.wikipedia.org/wiki/Humble_Bundle

    Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles ...

  6. Metacritic - Wikipedia

    en.wikipedia.org/wiki/Metacritic

    In 2007, Nick Wingfield of The Wall Street Journal wrote that Metacritic "influence[s] the sales of games and the stocks of video game publishers". He explains its influence as coming from the higher cost of buying video games than music or movie tickets. Many executives say that low scores "can hurt the long-term sales potential".

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    www.aol.com/games/play/masque-publishing/hearts

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  8. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

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