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In general, a conical surface consists of two congruent unbounded halves joined by the apex. Each half is called a nappe, and is the union of all the rays that start at the apex and pass through a point of some fixed space curve. [2] Sometimes the term "conical surface" is used to mean just one nappe. [3]
A conic is the curve obtained as the intersection of a plane, called the cutting plane, with the surface of a double cone (a cone with two nappes).It is usually assumed that the cone is a right circular cone for the purpose of easy description, but this is not required; any double cone with some circular cross-section will suffice.
Live Geometry is a free CodePlex project that lets you create interactive ruler and compass constructions and experiment with them. It is written in Silverlight 4 and C# 4.0 (Visual Studio 2010). The core engine is a flexible and extensible framework that allows easy addition of new figure types and features.
A right circular cone and an oblique circular cone A double cone (not shown infinitely extended) 3D model of a cone. A cone is a three-dimensional geometric shape that tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex that is not contained in the base.
More generally, given a vector bundle (finite-rank locally free sheaf) E on X, if R=Sym(E *) is the symmetric algebra generated by the dual of E, then the cone is the total space of E, often written just as E, and the projective cone is the projective bundle of E, which is written as ().
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Ruled surface generated by two Bézier curves as directrices (red, green). A surface in 3-dimensional Euclidean space is called a ruled surface if it is the union of a differentiable one-parameter family of lines.
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