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Ghostbusters by Activision, 1984.. By 1985, games were estimated to make up 60 to 70% of Commodore 64 software. [7] Due in part to its advanced sound and graphic hardware, and to the quality and quantity of games written for it, the C64 became better known as a gaming and home entertainment platform than as a serious business computer.
The Castles of Dr. Creep is a puzzle-platform game for the Commodore 64 written by Ed Hobbs and published by Broderbund in 1984. It takes place in thirteen medieval castles owned by the eponymous doctor, and the player's task is to escape from each castle. One- or two-player games are possible, allowing collaborative gaming for solving the puzzles.
CCS64 is a shareware Commodore 64 emulator developed by Per Håkan Sundell of Sweden. It is an accurate [citation needed] and very popular [citation needed] Commodore 64 emulator which can play Commodore 64 formatted cartridges, demos, games, and music in Windows, and it has many modern software features. The emulator has had continuous ...
Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns.
Sid Meier's Pirates! is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in May 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games.
Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS.The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America.
Autoduel is a role-playing video game published by Origin Systems for the Atari 8-bit computers, Commodore 64, Apple II, and IBM PC compatibles in 1985. It was released in 1987 for the Atari ST and in 1988 for the Amiga and Macintosh. The game is based on the Steve Jackson Games series Car Wars. [1]
Monty on the Run is a computer game created by the software house Gremlin Graphics and released in 1985 for the Commodore 64, ZX Spectrum, Amstrad CPC and Commodore 16, written by Peter Harrap for the ZX Spectrum with the iconic in-game music on the Commodore 64 provided by Rob Hubbard. It is the third game in the Monty Mole series.
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