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1968 video games (2 P) This page was last edited on 14 September 2020, at 06:26 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...
Pages in category "1968 video games" The following 2 pages are in this category, out of 2 total. This list may not reflect recent changes. C. Civil War (1968 video ...
Pages in category "Video games set in 1968" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. B. BioShock 2;
Sinister Games SouthPeak Interactive: PS1 2000-11-07 The Dukes of Hazzard: Racing for Home: Sinister Games SouthPeak Interactive: WIN, GBC, PS1 1999-11-30 The Dukes of Hazzard: Return of the General Lee: Ratbag Games: Ubisoft: PS2, Xbox 2004-09-28 Dust Racing 2D: Jussi Lind Jussi Lind WIN, LIN 2012-06-01 Dyad: Right Square Bracket Left Square ...
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. All entries include multiple video games, not counting ports or altered re-releases.
1968 Road Runner rear view 1968 Plymouth Road Runner. The earliest of the 1968 models were available only as 2-door pillared coupes (with a B-pillar or "post" between the front and rear windows), but later in the model year, a 2-door "hardtop" model (sans pillar) was offered. The Road Runner of 1968-1970 was based on the Belvedere, while the ...
The 1970 Superbird was a Road Runner with an extended nose cone and front fenders borrowed from the Dodge Coronet, a revised rear window, and a high-mounted rear wing. The Superbird's unique styling was a result of homologation requirements for using the same aerodynamic nose and rear wing when racing the car in the NASCAR series of the time ...
Developed specifically for NASCAR racing, the Superbird, a modified Road Runner, was Plymouth's follow-on design to the Charger Daytona fielded by sister company Dodge in the previous season. The Charger 500 version that began the 1969 season was the first American car to be designed aerodynamically using a wind tunnel and computer analysis ...