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Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. [22] The designers wanted to address criticisms of other languages in use at Google, but keep their useful characteristics: [23]
The authors of Go! describe it as "a multi-paradigm programming language that is oriented to the needs of programming secure, production quality and agent-based applications.
The Cap'n Proto interface schema uses a C-like syntax and supports common primitives data types (booleans, integers, floats, etc.), compound types (structs, lists, enums), as well as generics and dynamic types. [2] Cap'n Proto also supports object-oriented features such as multiple inheritance, which has been criticized for its complexity. [3]
Hugo is a static site generator written in Go. Steve Francia [4] originally created Hugo as an open source project in 2013. Since v0.14 in 2015, [5] Hugo has continued development under the lead of Bjørn Erik Pedersen with other contributors. Hugo is licensed under the Apache License 2.0. [6]
However, parser generators for context-free grammars often support the ability for user-written code to introduce limited amounts of context-sensitivity. (For example, upon encountering a variable declaration, user-written code could save the name and type of the variable into an external data structure, so that these could be checked against ...
Static site generators (SSGs) are software engines that use text input files (such as Markdown, reStructuredText, AsciiDoc and JSON) to generate static web pages. [1] Static sites generated by static site generators do not require a backend after site generation, making them first-class citizens on content delivery networks (CDNs).
CMake is a free, cross-platform, software development tool for building applications via compiler-independent instructions. It also can automate testing , packaging and installation . It runs on a variety of platforms and supports many programming languages .
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.