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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Dungeons & Dragons used six attributes (there were brief attempts to add a seventh, Comeliness, in Unearthed Arcana and Dragon magazine, but this was short-lived [4]). The six attributes used in D&D are: "Physical" statistics. Strength - measuring intimidation, physical power and carrying capacity; Constitution - measuring endurance, stamina ...

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".

  4. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The various planes from Magic: The Gathering were first adapted for Dungeons & Dragons in a series of free PDF releases called Plane Shift by James Wyatt, a "longtime Wizards employee who worked on D&D for over a decade before moving over to Magic in 2014". [21]

  5. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Connected Short Adventures. 96: FRC1: Any: 0-88038-588-X: Curse of the Azure Bonds: Jeff Grubb, George MacDonald: April 1989: Based on novel; tie-in to game. 96: FRC2: 6–9: 0-88038-606-1: H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures. Bloodstone Pass ...

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    In a retrospective on the legacy of Dungeons & Dragons, academic Evan Torner commented that the aim of the designers was to "simplify and declutter the whole system" – "D&D 3e and 3.5e bear the influence of Eurogame-style elegant design: that the terminology and choices in the game should be immediately intelligible to all who might play it ...

  8. Critical Role: Call of the Netherdeep - Wikipedia

    en.wikipedia.org/wiki/Critical_Role:_Call_of_the...

    Critical Role is an American web series in which a group of professional voice actors play Dungeons & Dragons with Mercer as the Dungeon Master and creator of the world Exandria. [23] A number of licensed works based on the show have been created, such as the Critical Role: Tal'Dorei Campaign Setting (2017) and The Legend of Vox Machina (2022).

  9. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.