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  2. Category:Mega Man media files - Wikipedia

    en.wikipedia.org/wiki/Category:Mega_Man_media_files

    Free files can be moved to the Wikimedia Commons. ... File:Mega Man 1 box artwork.jpg; File:Mega Man 4 gameplay.jpg; File:Mega Man 5 gameplay.jpg;

  3. Mega Man Powered Up - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_Powered_Up

    Mega Man Powered Up was developed and published by Capcom for the PlayStation Portable handheld game console. It was produced by Keiji Inafune. [11] Mega Man Powered Up was first seen on a list of games that would have demos at the 2005 Tokyo Game Show titled Rockman Rockman. [12] It was later revealed to be a remake of the NES Mega Man. [13]

  4. Mega Man 2 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_2

    Mega Man 2 [a] (stylized as Mega Man II) is a 1988 action-platform game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. Mega Man 2 continues Mega Man's battle against the evil Dr. Wily and his rogue robots. It introduced graphical ...

  5. Mighty No. 9 - Wikipedia

    en.wikipedia.org/wiki/Mighty_No._9

    Mighty No. 9 centers around an android named Beck (Yuri Lowenthal / Ayumu Murase), the ninth unit in a set of advanced combat and utility robots called the Mighty Numbers.A computer virus unleashed by a mysterious hacker suddenly corrupts the programming of the eight previous Mighty Numbers and hundreds of other machines across the world, causing them to turn on their human creators.

  6. Keiji Inafune - Wikipedia

    en.wikipedia.org/wiki/Keiji_Inafune

    [12] [3] Inafune also drew the Japanese box art and promotional illustrations and worked on in-game animations and pixel art. [13] Director Akira Kitamura created the original static pixel art sprite for Rock Man (later called "Mega Man" outside of Japan). This was to ensure that the sprite could be properly seen against the game's backgrounds ...

  7. Wily & Right no RockBoard: That's Paradise - Wikipedia

    en.wikipedia.org/wiki/Wily_&_Right_no_RockBoard...

    Jeremy Parish of 1UP.com summated, "An oddity of the Famicom era, this import title was a simple "Game of Life"-style board game with a Mega Man motif -- novel, but hardly essential." [12] GamesRadar editor Brett Elston called it a "probably better-off-lost excursion into Mega-mediocrity." [13] However, not all views of the game have been negative.

  8. Mega Man Battle Network 6 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_Battle_Network_6

    Mega Man Battle Network 6 released in Western territories starting on June 13, 2006; [1] the international versions of Battle Network 6 had significant amounts of content cut, including a crossover scenario with Shin Bokura no Taiyō: Sabata's Counterattack, which Konami did not localize outside of Japan due to poor sales of the first two games.

  9. Akira Kitamura - Wikipedia

    en.wikipedia.org/wiki/Akira_Kitamura

    At a special event during the 2007 Tokyo Game Show, Inafune commented on his and Akira's role in the creation of Mega Man. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom,". "My mentor (Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what Mega Man ...