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This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
Subnautica is a 2018 action-adventure horror survival game developed and published by Unknown Worlds Entertainment. The player controls Ryley Robinson, a survivor of a spaceship crash on an alien oceanic planet, which they are free to explore.
Editor's note: Follow USA vs. Canada live updates from the 4 Nations Face-Off hockey final.. The USA and Canada will play for the championship of the 4 Nations Face-Off on Thursday night in Boston ...
Tower Unite is the standalone version of GMod Tower by Pixeltail Games, which was a mod for Garry's Mod. Garry's Mod, in turn, was a mod for Half-Life 2. Tremulous: Quake III Arena: 2005 August 11 2006 March 31 Inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes.
Unknown Worlds was formed in May 2001 by Charlie Cleveland and began life as a group of developers responsible for the development of the high-profile free mod for Half-Life, Natural Selection. The success of Natural Selection convinced Cleveland to start work on a commercial sequel to the game: Natural Selection 2. Soon after, Cleveland ...
Subnautica: Below Zero is an open-world survival action-adventure video game developed and published by Unknown Worlds Entertainment. The game is a spin-off to Subnautica . Introduced in early access via Steam and the Epic Games Store in January 2019, Subnautica: Below Zero was released for macOS , Nintendo Switch , PlayStation 4 , PlayStation ...
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.