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VSOP2000 has an accuracy that is a factor of 10-100 better than its predecessors. The uncertainty for Mercury, Venus and the Earth is reported to be around 0.1 mas (milliarcsecond) for the interval 1900–2000, and that for the other planets a few milliarcseconds. [3] The publication of and the data for VSOP2000 are publicly available. [4]
Aliens vs. Predator 2: PC: FPS: 2002 ? LAN, Online Full No * SP campaign coop available via community mod. (X-Coop Beta 2.5) Aliens vs. Predator: Requiem: PSP: TPS: 2007 2 Ad Hoc Full Yes *SP Campaign is not available; limited bot matches only Aliens: Arcade: Shoot 'em up: 1990 2 Local Shared No Alpha Mission II: Arcade: Scrolling shooter: 1991 ...
According to IPC's standard J-STD-012, Implementation of Flip Chip and Chip Scale Technology, in order to qualify as chip scale, the package must have an area no greater than 1.2 times that of the die and it must be a single-die, direct surface mountable package.
VSOP model or Variations séculaires des orbites planétaires, mathematical theories for the calculation of the orbits and the positions of the planets Vienna Symphonic Orchestra Project, a series of albums performed by Vienna Symphony
Big two (also known as deuces, capsa, pusoy dos, dai di and other names) is a shedding-type card game of Cantonese origin. The game is popular in East Asia and Southeast Asia, especially throughout mainland China, Hong Kong, Vietnam, Macau, Taiwan, Indonesia, the Philippines, Malaysia and Singapore.
ASTRO-G (also known as VSOP-2, and very rarely called VSOP-B) was a planned radio telescope satellite by JAXA. It was expected to be launched into elliptic orbit around Earth (apogee height 25,000 km, perigee height 1,000 km).
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. [1] This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents.