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  2. Initial and terminal objects - Wikipedia

    en.wikipedia.org/wiki/Initial_and_terminal_objects

    Similarly, the empty space is the unique initial object in Top, the category of topological spaces and every one-point space is a terminal object in this category. In the category Rel of sets and relations, the empty set is the unique initial object, the unique terminal object, and hence the unique zero object. Morphisms of pointed sets.

  3. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it is requested from the pool. If a previously prepared object is available, it is returned immediately, avoiding the instantiation cost. If no objects are present in the pool, a new item is created and returned.

  4. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  5. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    A section of code that performs such initialization is generally known as "initialization code" and may include other, one-time-only, functions such as opening files; in object-oriented programming, initialization code may be part of a constructor (class method) or an initializer (instance method).

  6. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    In object-oriented design, a pattern is a named description of a problem and solution that can be applied in new contexts; ideally, a pattern advises us on how to apply its solution in varying circumstances and considers the forces and trade-offs.

  7. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    Creating objects directly within the class that requires (uses) the objects is inflexible because it commits the class to particular objects at compile-time and makes it impossible to specify which objects to create at run-time. The prototype design pattern describes how to solve such problems: Define a Prototype object that returns a copy of ...

  8. Earley parser - Wikipedia

    en.wikipedia.org/wiki/Earley_parser

    DECLARE ARRAY S; function INIT (words) S ← CREATE_ARRAY (LENGTH (words) + 1) for k ← from 0 to LENGTH (words) do S [k] ← EMPTY_ORDERED_SET function EARLEY_PARSE (words, grammar) INIT (words) ADD_TO_SET ((γ → • S, 0), S [0]) for k ← from 0 to LENGTH (words) do for each state in S [k] do // S[k] can expand during this loop if not FINISHED (state) then if NEXT_ELEMENT_OF (state) is a ...

  9. Object file - Wikipedia

    en.wikipedia.org/wiki/Object_file

    An object file is a file that contains machine code or bytecode, as well as other data and metadata, generated by a compiler or assembler from source code during the compilation or assembly process. The machine code that is generated is known as object code. The object code is usually relocatable, and not usually directly executable. There are ...