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Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. The module includes optional pre-generated first level characters for use by the players. [ 1 ] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist ...
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
The Final Enemy is an underwater adventure in which the player characters attack the lair of a species of fish-like monstrous humanoids called sahuagin. [2] After identifying the evil creatures, which have massed in force and organized as a threat to the village of Saltmarsh, the player characters have the opportunity to thwart the creatures' plans and ensure the safety of the little town.
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The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
AD&D 2nd ed. accessory (free fold-out map) Servants of Darkness 9541 Kevin Melka & Steve Miller 1998 ISBN 0-7869-0659-6: 4-6 AD&D 2nd ed. adventure module The Shadow Rift 1163 William W. Connors, Cindi Rice & John D. Rateliff: 1998 ISBN 0-7869-0737-1: 4-6 AD&D 2nd ed. adventure module Vecna Reborn 9582 Monte Cook: 1998 ISBN 0-7869-1201-4: 5-7
Chris Stevenson, in the Strange Assembly review, highlighted three key components of the module – the first is "how you treat people matters. Yes, Call of the Netherdeep is a D&D campaign and, yes, it has epic fights. But it's also campaign of relationships, empathy, and personal growth (or the lack thereof, depending on how you want to play it).