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  2. Bridge and torch problem - Wikipedia

    en.wikipedia.org/wiki/Bridge_and_torch_problem

    The puzzle is known to have appeared as early as 1981, in the book Super Strategies For Puzzles and Games. In this version of the puzzle, A, B, C and D take 5, 10, 20, and 25 minutes, respectively, to cross, and the time limit is 60 minutes. [6] [7] In all these variations, the structure and solution of the puzzle remain the same.

  3. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    A common interview question at Google is how to route data among data processing nodes; routes vary by time to transfer the data, but nodes also differ by their computing power and storage, compounding the problem of where to send data. The travelling purchaser problem deals with a purchaser who is charged with purchasing a set of products. He ...

  4. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  5. Puzzle Your Brain: 30 Odd One Out Questions That’ll ... - AOL

    www.aol.com/lifestyle/odd-one-challenge-only...

    We’ve all been there – facing a tricky puzzle, staring at options that seem alike, and wondering which one just doesn’t belong.Now is your chance to put your observation and reasoning skills ...

  6. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution.

  7. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    Graphs occur frequently in everyday applications. Examples include biological or social networks, which contain hundreds, thousands and even billions of nodes in some cases (e.g. Facebook or LinkedIn).

  8. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    The change-making problem addresses the question of finding the minimum number of coins (of certain denominations) that add up to a given amount of money. It is a special case of the integer knapsack problem, and has applications wider than just currency.

  9. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    To solve the puzzle, the numbers must be rearranged into numerical order from left to right, top to bottom. The 15 puzzle (also called Gem Puzzle, Boss Puzzle, Game of Fifteen, Mystic Square and more) is a sliding puzzle. It has 15 square tiles numbered 1 to 15 in a frame that is 4 tile positions high and 4 tile positions wide, with one ...