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  2. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  3. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The most common example of the correct use of a switch within a loop is an inversion of control such as an event handler. In event handler loops, the sequence of events is not known at compile-time, so the repeated switch is both necessary and correct (see event-driven programming , event loop and event-driven finite state machine ).

  4. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Within an imperative programming language, a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements.

  5. Loop dependence analysis - Wikipedia

    en.wikipedia.org/wiki/Loop_dependence_analysis

    When a statement in one iteration of a loop depends in some way on a statement in a different iteration of the same loop, a loop-carried dependence exists. [1] [2] [3] However, if a statement in one iteration of a loop depends only on a statement in the same iteration of the loop, this creates a loop independent dependence. [1] [2] [3]

  6. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.

  7. Dead-code elimination - Wikipedia

    en.wikipedia.org/wiki/Dead-code_elimination

    Because the expression 0 will always evaluate to false, the code inside the if statement can never be executed, and dead-code elimination would remove it entirely from the optimized program. This technique is common in debugging to optionally activate blocks of code; using an optimizer with dead-code elimination eliminates the need for using a ...

  8. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    Infinite loops can be implemented using various control flow constructs. Most commonly, in unstructured programming this is jump back up , while in structured programming this is an indefinite loop (while loop) set to never end, either by omitting the condition or explicitly setting it to true, as while (true) ....

  9. Loop optimization - Wikipedia

    en.wikipedia.org/wiki/Loop_optimization

    For example, a single statement within an outer loop ' for i := 0 to n ' and an inner loop ' for j := 0 to i+2 ' is executed once for each (i, j) pair such that 0 <= i <= n and 0 <= j <= i+2. Once again, a transformation is legal if it preserves the temporal sequence of all dependencies. Estimating the benefits of a transformation, or finding ...