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  2. Detroit: Become Human - Wikipedia

    en.wikipedia.org/wiki/Detroit:_Become_Human

    Detroit: Become Human is an adventure game played from a third-person view, [5] [6] [7] which is subject to a set and controllable perspective. [8] There are multiple playable characters who can die as the story continues without them; [ 9 ] [ 10 ] as a result, there is no " game over " message following a character's death. [ 11 ]

  3. Valorie Curry - Wikipedia

    en.wikipedia.org/wiki/Valorie_Curry

    Valorie Curry (born February 12, 1986 [1]) is an American actress.Her credits include Veronica Mars (2005–06), The Following (2013–14) and The Tick (2016–19). She also starred as the titular character in the PlayStation 3 tech demo Kara (2012) and reprised her role as Kara in the video game Detroit: Become Human (2018).

  4. Bryan Dechart - Wikipedia

    en.wikipedia.org/wiki/Bryan_Dechart

    Bryan Patrick Dechart [2] (born March 17, 1987) [3] is an American actor and Twitch streamer. He is best known for his role as Connor in the video game Detroit: Become Human.He also played Eli Chandler on the television series Jane by Design and made appearances on Switched at Birth and True Blood.

  5. Detroit: Become Human preview [Video] - AOL

    www.aol.com/news/detroit-become-human-explores...

    “Here with “Detroit” we thought, ‘Okay, we need to expose this to the player, show the flowcharts, so they understand what they’ve done in the narrative, but also all of the things they ...

  6. List of graphic adventure games - Wikipedia

    en.wikipedia.org/wiki/List_of_graphic_adventure...

    King's Quest III: To Heir Is Human: Sierra On-Line: Sierra On-Line DOS, Apple II, Apple IIGS, Amiga, Atari ST, Mac, Tandy Color Computer 3: 1 October 1986: Adventure Game Interpreter (AGI) Dead Zone: Sunsoft: Sunsoft Famicom Disk System: 20 November 1986 [proprietary engine] Suishō no Dragon: Square: Square Famicom Disk System: 15 December ...

  7. Mode (user interface) - Wikipedia

    en.wikipedia.org/wiki/Mode_(user_interface)

    In his book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state."

  8. Talk:Detroit: Become Human - Wikipedia

    en.wikipedia.org/wiki/Talk:Detroit:_Become_Human

    Detroit: Become Human is part of the Games by Quantic Dream series, a good topic. This is identified as among the best series of articles produced by the Wikipedia community . If you can update or improve it, please do so .

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A player versus player team-based game mode used in tactical first-person shooter games where the players on opposing teams must capture certain predefined points of interest in a game environment in a certain preset order. adventure game A game genre which emphasizes exploration and puzzle-solving. AFK Meaning "away from keyboard".