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Here is an extension of @radarhere's answer that divides the .gif into num_key_frames different parts and saves each part to a new image. from PIL import Image num_key_frames = 8 with Image.open('somegif.gif') as im: for i in range(num_key_frames): im.seek(im.n_frames // num_key_frames * i) im.save('{}.png'.format(i))
Use the -coalesce option: convert -coalesce brocoli.gif out%05d.pgm. answered Oct 10, 2012 at 20:45. phreakhead. 15.2k 5 41 42. 3. This works great! for who like me is puzzled from this option, the documentation says Overlay each image in an image sequence according to its -dispose meta-data, to reproduce the look of an animation at each point ...
If the various frames have transparent areas and build upon each other, you can use the convert command with the " -coalesce " option to produce a set of files target-0.png, target-1.png etc, each of which merges the sequence of previous images: convert -coalesce animation.gif target.png. Share. edited Mar 21, 2015 at 17:15.
Use the SelectActiveFrame method to select the active frame of an Image instance holding an animated GIF. For example: image.SelectActiveFrame(FrameDimension.Time, frameIndex); To get the number of frames, call GetFrameCount(FrameDimension.Time) If you just want to play the animation, you can put it into a PictureBox or use the ImageAnimator class.
1) use some other piece of code / library to split the gif when you're loading your sprites or images. Those you would find just by googling for "python split gif" or something. E.g. Python: Converting GIF frames to PNG. 2) if you created the gif yourself, just export your sprites again frame by frame
Meaning: it gives me a list of the first frame, repeated X number of times. The .gif I'm using has 30 frames, so I get 30 times the first frame, instead of the 30 different frames. public static Image[] GetFramesFromAnimatedGIF(Image IMG) List<Image> IMGs = new List<Image>(); int Length = IMG.GetFrameCount(FrameDimension.Time);
I want to be able to take an animated GIF as input, count the frames (and perhaps other metadata), and convert each to a BufferedImage.
It choked on the very first frame. The GIF itself is all right, all browsers (save Android's) display and animate it fine. EDIT2: worked with giflib 4.1.4. Not sure what was broken in 4.1.6, but there you go. Next step: build giflib for Android via NDK, somehow integrate with the Bitmap class. EDIT3: giflib it is.
I need to split my gif file to separate frames of any format (gif, png, doesnt matter). ffmpeg -i path/to/gif -c:v gif -f image2 path/to/output$03d.gif. this command really splits gif to frames, but only first frame have a normal quality. All other frames looks like some damaged images. library I use is com.writingminds:FFmpegAndroid:0.3.2.
When you use -f gif, you're forcing ffmpeg to use the GIF muxer, which writes the converted video stream into a single animated GIF file. With recent ffmpeg: Use this to force ffmpeg to mux every frame as a GIF to a separate file: ffmpeg -i input -c:v gif -f image2 out%04d.gif With ffmpeg 1.2.1 and lower: