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Just like standard equality equations, numbers can be added, subtracted, multiplied or divided. The only exception is that when multiplying or dividing by a negative number, the inequality symbol must be flipped.
By the above laws, one can add or subtract the same number to all three terms, or multiply or divide all three terms by same nonzero number and reverse all inequalities if that number is negative. Hence, for example, a < b + e < c is equivalent to a − e < b < c − e.
In mathematics, an inequation is a statement that an inequality holds between two values. [1] [2] It is usually written in the form of a pair of expressions denoting the values in question, with a relational sign between them indicating the specific inequality relation. Some examples of inequations are:
Bennett's inequality, an upper bound on the probability that the sum of independent random variables deviates from its expected value by more than any specified amount Bhatia–Davis inequality , an upper bound on the variance of any bounded probability distribution
You are defining that multiplication of negative numbers follows the rules of a ring. If we had that a times b is 0 if either a or b is negative that would also be consistent with the rules for the multiplication for non-negative numbers. It is because we want the rules for negative numbers to be nicer than that that they are defined the way ...
The numbers being multiplied are multiplicands, multipliers, or factors. Multiplication can be expressed as "five times three equals fifteen," "five times three is fifteen," or "fifteen is the product of five and three." Multiplication is represented using the multiplication sign (×), the asterisk (*), parentheses (), or a dot (⋅).
But clearly not all real numbers are solutions to the original equation. The problem is that multiplication by zero is not invertible: if we multiply by any nonzero value, we can reverse the step by dividing by the same value, but division by zero is not defined, so multiplication by zero cannot be reversed.
For example, in the real numbers, the squaring operation only produces non-negative numbers; the codomain is the set of real numbers, but the range is the non-negative numbers. Operations can involve dissimilar objects: a vector can be multiplied by a scalar to form another vector (an operation known as scalar multiplication ), [ 13 ] and the ...