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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  3. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Interactive whiteboards can accommodate different learning styles, such as visual, tactile, and audio. [28] Interactive Whiteboards are another way that technology is expanding in schools. By assisting the teacher to help students more kinesthetically as well as finding different ways to process there information throughout the entire classroom.

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn. It is difficult to pinpoint when gamification, in the strict sense of the term, came to be used in educational contexts, although examples shared online by classroom ...

  5. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    Furthermore, knowing a student's learning style does not seem to have any practical value for the student. In 2019, the American Association of Anatomists published a study that investigated whether learning styles had any effect on the final outcomes of an anatomy course. The study found that even when being told they had a specific learning ...

  6. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  7. Workforce Summit addresses needed skills, education of ... - AOL

    www.aol.com/workforce-summit-addresses-needed...

    Employers and educators learned about resources available from the Cenla Work Ready Network to get a skilled and educated workforce needed to the meet economic needs of area employers at the ...

  8. Social learning tools - Wikipedia

    en.wikipedia.org/wiki/Social_learning_tools

    Social learning tools are tools used for pedagogical [1] and andragogical [2] purposes that utilize social software and/or social media in order to facilitate learning through interactions between individuals and systems. [3] The idea of setting up "social learning tools" is to make education more convenient and widespread. [4]

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...