Search results
Results from the WOW.Com Content Network
The Fast and the Furious: Tokyo Drift premiered at the Gibson Amphitheatre in Los Angeles on June 4, 2006, and was released in the United States on June 16, by Universal Pictures. Tokyo Drift grossed $159 million worldwide, making it the lowest-grossing film in the franchise. The film received mixed reviews from critics, with praise for its ...
Industrial Light & Magic (ILM) is an American motion picture visual effects, computer animation and stereo conversion digital studio that was founded on May 26, 1975 by George Lucas. [9] It is a division of the film production company Lucasfilm , which Lucas founded, and was created when he began production on the original Star Wars , [ 10 ...
High-fidelity facial motion capture, also known as performance capture, is the next generation of fidelity and is utilized to record the more complex movements in a human face in order to capture higher degrees of emotion. Facial capture is currently arranging itself in several distinct camps, including traditional motion capture data, blend ...
Dream Quest designed a motion-control rig with a precision steel ladder belt encased in plastic. The track was attached to the "Omega driver", a large sprocket attached to the camera dolly. [4] With real-time motion control over forty-eight feet of track and console-controlled camera-orientation options, it could record aspects such as velocity.
Retrieved from "https://en.wikipedia.org/w/index.php?title=The_Fast_%26_The_Furious:_Tokyo_Drift&oldid=84051740"
Not that the Tamiya TT-02D needs much upgrading, as this is a top-quality RC drift car that comes with 4-wheel double wishbone suspension, a sport-tuned motor, and drift tires as standard.
The following year, Raw Thrills released an updated edition of the original arcade game, The Fast and the Furious: Drift, partly based on the third film, which featured a new car line-up and added seven new tracks set in Japan. [15] In 2011, a second update to the arcade game, Fast & Furious: SuperCars, was released.
Match moving is sometimes confused with motion capture, which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the Kinect camera and Apple 's Face ID have begun to change this).