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1776, subtitled "The Game of the American Revolutionary War", is a board wargame published by Avalon Hill in 1974 that simulates the American Revolutionary War.Its release was timed to coincide with the bicentenary of the Revolution, and for several years was a bestseller for Avalon Hill.
The British are Coming (American War of Independence) The British Are Coming, Second Edition, (American Revolutionary War, American War of Independence), (Design: Chris Bell; Development: Mark A. Campbell; Tempest Games Co., 1990) The Last Days of the Grande Armée (Napoleonic) (Operational Studies Group, 1998)
Pages in category "War video games set in the British Empire" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes .
The American Civil War 1861–1865: TSR, Inc. 1983: S&T #93, 1983 Battle Cry: Milton Bradley: 1961: Civil War: Avalon Hill: The Civil War 1861–1865: Victory Games: 1983: A House Divided: Game Designers' Workshop: 1981: Re-released by Phalanx Games in 2001: For the People: Avalon Hill: 1998: Re-released in GMT Games in 2000: The U.S. Civil War ...
The game is set during the American Revolutionary War. The player can choose to control any of six Commanders-in-Chief (C-in-C), three each on the American Continental Army or British Army sides. For either side, the general objective is to eliminate all enemy troops throughout the Thirteen Colonies by defeating them in battle.
Another feature that was implemented but was later dropped was the revised edition's "National Advantages", which represented tactics and technologies used by a specific power during the war. For example, a British ability allowed the British player to delay their combat movement until the American player's turn once per game, in order to have ...
There was "a computerised 'Battle of Britain' phase (the computer filled a whole large room...)" prior to the start of the game, simulating a continuation of the Luftwaffe assault against RAF airbases in Kent and Sussex; and predicting both the actual extent of British and German aircraft losses, and the (vastly inflated) claimed air victories being reported by German pilots in intelligence ...
The most successful card wargame (as a card game and as a wargame) would almost certainly be Up Front, a card game about tactical combat in World War II published by Avalon Hill in 1983. The abstractness is harnessed in the game by having the deck produce random terrain, and chances to fire, and the like, simulating uncertainty as to the local ...