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  2. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Some wheels turn only 200 to 270 degrees lock-to-lock but higher-tier models can turn 900 degrees, or 2.5 turns, lock-to-lock, or more. The Namco Jogcon paddle was available for the PlayStation game R4: Ridge Racer Type 4. Unlike "real" video game steering wheels, the Jogcon was designed to fit in the player's hand.

  3. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  4. List of Logitech products - Wikipedia

    en.wikipedia.org/wiki/List_of_Logitech_products

    PC: No — 3-axis joystick, 7 buttons; 8-way hat, throttle: No: Adds twist handle (3rd axis) [93] WingMan Force 3D 2000: PC: No — 3-axis joystick, 7 buttons, 8-way hat, throttle: Yes: Adds vibration feedback [94] WingMan Attack 2 2004 or earlier: PC, Mac: No — 2-axis joystick, 6 buttons, trigger, throttle: No [95] Attack 3 2004 or earlier ...

  5. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  6. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  7. Attack on Pearl Harbor (video game) - Wikipedia

    en.wikipedia.org/wiki/Attack_on_Pearl_Harbor...

    Attack on Pearl Harbor is a combat flight simulation game developed by Legendo Entertainment [a] and published by Ascaron and CDV Software. [b] The game is based on the Attack on Pearl Harbor and the following Battles of Wake Island, Midway, and the Coral Sea. The game is presented through a third-person perspective.

  8. Ace Combat: Assault Horizon - Wikipedia

    en.wikipedia.org/wiki/Ace_Combat:_Assault_Horizon

    A screenshot of the game's attack helicopter gameplay in Dogfight Mode. The major new gameplay feature is a system called "Close-Range Assault" (CRA), which aims to increase the intensity and bring the action closer to the player, without the feeling of "shooting at faraway dots" commonly seen in flight games.

  9. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.