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  2. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join fragments can be repeated in multiple Join patterns so there can be a case when multiple Join patterns are completed when a fragment is called. Such a case could occur in the example below if B(), C() and D() then A() are called. The final A() fragment completes three of the patterns so there are three possible methods that may be called.

  3. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  4. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    The patterns generally have the form of either sequences or tree structures. Uses of pattern matching include outputting the locations (if any) of a pattern within a token sequence, to output some component of the matched pattern, and to substitute the matching pattern with some other token sequence (i.e., search and replace).

  5. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    factory method pattern, which allows a class to defer instantiation to subclasses. [4] prototype pattern, which specifies the kind of object to create using a prototypical instance, and creates new objects by cloning this prototype. singleton pattern, which ensures that a class only has one instance, and provides a global point of access to it. [5]

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book includes examples in C++ and Smalltalk. It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. [ 1 ]

  7. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The following example is in the language Java, and shows how the contents of a tree of nodes (in this case describing the components of a car) can be printed. Instead of creating print methods for each node subclass (Wheel, Engine, Body, and Car), one visitor class (CarElementPrintVisitor) performs the required

  8. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    The mediator pattern ensures that components are loosely coupled, such that they do not call each other explicitly, but instead do so through calls to a mediator. In the following example, the mediator registers all Components and then calls their SetState methods.

  9. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The pattern consists of six elements: [3] A proxy, which provides an interface towards clients with publicly accessible methods. An interface which defines the method request on an active object. A list of pending requests from clients. A scheduler, which decides which request to execute next. The implementation of the active object method.