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  2. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  3. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled. For example, the hypothetical algorithm SearchForElement can be implemented generally using a specified type of iterator rather than implementing it as a container-specific algorithm.

  4. Pattern (sewing) - Wikipedia

    en.wikipedia.org/wiki/Pattern_(sewing)

    The process of making or cutting patterns is sometimes compounded to the one-word patternmaking, but it can also be written pattern making or pattern cutting. Student tracing pattern onto fabric A sloper pattern, also called a block pattern , is a custom-fitted, basic pattern from which patterns for many different styles can be developed.

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book includes examples in C++ and Smalltalk. It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. [ 1 ]

  6. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    factory method pattern, which allows a class to defer instantiation to subclasses. [4] prototype pattern, which specifies the kind of object to create using a prototypical instance, and creates new objects by cloning this prototype. singleton pattern, which ensures that a class only has one instance, and provides a global point of access to it. [5]

  7. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually has to be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures.

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  9. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.