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The Video Game Music Archive, also known as VGMusic.com or VGMA, is a website that archives MIDI sequences of video game music, ranging from tunes of the NES era to modern pieces featured in Xbox Series X/S, Nintendo Switch and PS5 games. Currently, there are over 30,000 MIDI sequences hosted on the site across approximately 47 gaming platforms.
Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
Year Name Platforms Style 2005: 187 Ride or Die: PS2, Xbox: 2017: All-Star Fruit Racing: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch: Kart racing
Korg Taktile USB MIDI Controller Keyboard - with PC - 2014 NAMM Show, one style of MIDI keyboard based on the piano user interface. A MIDI keyboard or controller keyboard is typically a piano-style electronic musical keyboard, often with other buttons, wheels and sliders, used as a MIDI controller for sending Musical Instrument Digital Interface commands over a USB or MIDI 5-pin cable to other ...
The game is set in Chicago; the object is for the player to win street races and obtain new cars. Unlike racing games that restrict the player to a race track, Midtown Madness offers an open world recreation of Chicago. This setting was said to provide "an unprecedented degree of freedom to drive around in a virtual city". [3]
Interstate '76 easily lives up to the hype - it really is 'the funkiest PC game ever'". [17] GamePro criticized the bland polygonal graphics, lack of detail in the backgrounds, and difficulty with simultaneously driving and shooting, but praised the funk soundtrack and characters, in particular opining that "every barb from Taurus is a treasure ...
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Atari founder Nolan Bushnell had the idea for a driving video game in the early 1970s. When he was a college student, he worked at an arcade where he became familiar with EM driving games, watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business ...