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Soldiers from Britain's Royal Artillery train in a "virtual world" during Exercise Steel Sabre, 2015. Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities.
The "war on terror" that began with the September 11 attacks has been claimed by some to be World War III [106] or sometimes World War IV [100] [107] (assuming the Cold War was World War III). Others have disparaged such claims as "distorting American history". While there is general agreement amongst historians regarding the definitions and ...
World War 3 is a two-player board wargame in which one player controls the Soviet Union and associated allies, and the other player controls the United States and its allies. The game board is an atlas of the world. Despite having 600 counters and 12 pages of rules, World War 3 has been characterized as "not a complex game". [1]
Between 1962 and 1967, the US military [b] conducted a series of strategic-level wargames known as the Sigma war games to test proposed strategies for fighting the Vietnam War. The Sigma I-64 and II-64 games, conducted in 1964, were designed to test the proposed strategy of gradually escalating pressure on North Vietnam until it gave up out of ...
Seven Days to the River Rhine (Russian: «Семь дней до реки Рейн», romanized: "Sem' dney do reki Reyn") was a top-secret military simulation exercise developed at least since 1964 by the Warsaw Pact. It depicted the Soviet Bloc's vision of a seven-day nuclear war between NATO and Warsaw Pact forces. [1] [2] [3]
The UK has begun a week-long mock-up of a major conflict to test how its ammunition supplies hold up in a war-time scenario. The test run comes just three years after British stockpiles failed to ...
The Sentient World Simulation project (SWS) is to be based on SEAS. The ultimate goal envisioned by Alok R. Chaturvedi on March 10, 2006 was for SWS to be a "continuously running, continually updated mirror model of the real world that can be used to predict and evaluate future events and courses of action. SWS will react to actual events that ...
Proud Prophet was a war game played by the United States that was designed by Thomas Schelling and began on June 20, 1983. [1] The simulation was played in real time during the Cold War. Proud Prophet was essentially played to test out various proposals and strategies, in response to the Soviet Union's military buildup.