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Cryptic crossword clues consist typically of a definition and some type of word play. Cryptic crossword clues need to be viewed two ways. One is a surface reading and one a hidden meaning. [27] The surface reading is the basic reading of the clue to look for key words and how those words are constructed in the clue. The second way is the hidden ...
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
When a reader encounters an unknown word or phrase in a text, context clues are anything in the text that helps them understand or guess the meaning of it. It can be synonyms, antonyms, explanations, examples, or familiar word-parts (prefix or suffix). [10] It can be definitions, comparisons, or contrasts. [11]
For a plain puzzle, the clue-word is indicated by a simple definition. If the competition puzzle is a special, finding the clue-word may be part of the puzzle and frequently the submitted clue has to conform to the puzzle's particular conventions. [6] Azed Prize Bookplate (Reg Boulton design) The competition results are announced three weeks later.
Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
An acrostic is a type of word puzzle, related somewhat to crossword puzzles, that uses an acrostic form. It typically consists of two parts. It typically consists of two parts. The first part is a set of lettered clues, each of which has numbered blanks representing the letters of the answer.
In linguistics, the rebus principle is the use of existing symbols, such as pictograms, purely for their sounds regardless of their meaning, to represent new words. Many ancient writing systems used what we now term 'the rebus principle' to represent abstract words, which otherwise would be hard to represent with pictograms.
Word play is closely related to word games; that is, games in which the point is manipulating words. See also language game for a linguist's variation. Word play can cause problems for translators: e.g., in the book Winnie-the-Pooh a character mistakes the word "issue" for the noise of a sneeze , a resemblance which disappears when the word ...