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File:World of Warcraft - Rise of the Horde.jpg; File:World of Warcraft Battle for Azeroth.jpg; File:World of Warcraft Classic logo.png; File:World of Warcraft Illidan.jpg; File:World of Warcraft Shadowlands.jpg; File:World of Warcraft The Burning Crusade.png; File:World of Warcraft Trading Card Game.png; File:World of Warcraft Wrath of the Lich ...
Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.
Warcraft: Legends (2008 – 2009), a five-part graphic novel series, which is a continuation from The Sunwell Trilogy. World of Warcraft: Death Knight (December 1, 2009) World of Warcraft: Mage (June 1, 2010) World of Warcraft: Shaman (September 28, 2010) World of Warcraft: Shadow Wing. The Dragons of Outland (June 2010) Nexus Point (March 2011)
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
The resulting image may contain aliasing along the edges of transparent objects or edges within textures, although the image quality will be no worse than it would be without any anti-aliasing. [5] Translucent objects that are modelled using alpha-test textures will also be aliased due to alpha testing.
The increase in storage space required for all of these mipmaps is a third of the original texture, because the sum of the areas 1/4 + 1/16 + 1/64 + 1/256 + ⋯ converges to 1/3. In the case of an RGB image with three channels stored as separate planes, the total mipmap can be visualized as fitting neatly into a square area twice as large as ...
Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.
Image:Map of USA with county outlines.png – Grey and white map of USA with county outlines. Hi-res 2 color images Image:Usa-state-boundaries-lower48+2.png – USA state outlines, Hawaii and Alaska displaced, 2005x1289px, black on transparent.