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  2. Template:User Punch Cards - Wikipedia

    en.wikipedia.org/wiki/Template:User_Punch_Cards

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  3. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  4. Template:Tree list/final branch - Wikipedia

    en.wikipedia.org/.../Template:Tree_list/final_branch

    Ahnentafel style trees can be can be displayed using this template, but usually for fewer than six generations the customised ahnentafel templates are clearer (see Template:Ahnentafel/doc). There is also an ahnentafel template ({{Ahnentafel-tree}}), that is based on this one, that makes construction this tree simpler.

  5. Template:Pad - Wikipedia

    en.wikipedia.org/wiki/Template:Pad

    This template is used on approximately 60,000 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.

  6. Keypunch - Wikipedia

    en.wikipedia.org/wiki/Keypunch

    Jacquard cards were said to be stamped or cut, rather than punched. The first Jacquard cards were stamped by hand, sometimes using a guide plate. An improvement involved placing the card between two perforated metal plates, hinged together, inserting punches according to the desired pattern, and then passing the assembly through a press to cut the card.

  7. KoalaPad - Wikipedia

    en.wikipedia.org/wiki/KoalaPad

    The pad was four inches square (i.e. roughly 10×10 cm) and mounted on a slightly inclined base with the back of the pad higher than the front. At the top, "behind" the pad, were two buttons. The pad hooked into the computer using the analog signals of the joystick ports (the so-called paddle inputs), which meant that it had a low resolution ...

  8. D-pad - Wikipedia

    en.wikipedia.org/wiki/D-pad

    D-pad on an Xbox One controller. A D-pad (short for directional pad) is a directional input method developed for video games. The flat plastic top is typically operated by a person's thumb. The plastic rests on four internal switches, each functioning like a push-button. When a person presses a direction on the D-Pad, it will press down one of ...

  9. Category:Punch (magazine) cartoonists - Wikipedia

    en.wikipedia.org/wiki/Category:Punch_(magazine...

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