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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  3. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    In February 2012, Re-Logic's developers announced that Terraria would be receiving one final bug-fix patch, [6] but development resumed in 2013. [7] At E3 2019, Re-Logic announced the final update to the game. Update 1.4 Journey's End was released on 16 May 2020. Re-Logic stated that they wanted to work on other projects after this update.

  4. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  5. The Normal - Wikipedia

    en.wikipedia.org/wiki/The_Normal

    The Normal is the recording artist name used by English music producer Daniel Miller, a film editor at the time, who is best known as the founder of the record label Mute Records. Background [ edit ]

  6. Wikipedia:WikiProject Maps - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject_Maps

    Demonstration of how to create a map using layers: 1.Valley ; 2.Plain ; 3.Hills ; 4.Rivers ; 5.Troops ; 6.Moves ; 7.Text ; 8.Thumbnail map ; 9.Legend. The use of JPEG is discouraged, since it is a lossy compression format and so will result in a blurry map or diagram. The quality of GIF images is better than JPEG. GIF images allow for the ...

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  8. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  9. Wikipedia:Graphics Lab/Resources/Tutorials - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Graphics_Lab/...

    The tutorials below follow the training of a hypothetical new map maker: the deeper you go, the more complexity and beauty you find. Demonstration of how an SVG map is built layer by layer: 1.Valley; 2.Plain; 3.Hill; 4.Rivers; 5.Troops; 6.Moves; 7.Text; 8.Locator map; 9.Legend. Topographic map with English information on it. The level 2 ...