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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while levels 10_0, 10_1, 11_0 and 11_1 refer to respective versions of the Direct3D API.

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    In Direct3D 11.4 for Windows 10, there are nine feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards, levels 10_0, 10_1 refer to respective legacy versions of Direct3D 10, [65] 11_0 and 11_1 reflects the feature ...

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    One of the key features introduced in DirectX 9 was Shader Model 2.0, which included Pixel Shader 2.0 and Vertex Shader 2.0. These allowed for more complex and realistic graphics rendering. It also brought much needed performance improvements through better hardware acceleration capabilities, and better utilization of GPU resources.

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Shader model (vertex/pixel) API support [4] Memory bandwidth DVMT Hardware acceleration Direct3D OpenGL OpenCL MPEG-2 VC-1 AVC; Extreme Graphics 2002 Desktop 845G 845GE 845GL 845GV Brookdale 2562 200 2 3.0 (SW) / No 6.0 (full) 9.0 (some features, no hardware shaders) 1.3 ES 1.1 Linux: No 2.1 64 MC No No 2001 Mobile 830M 830MG Almador 3577 166 ...

  6. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Broadwell and higher will be also conformant to 3.0 with many 2.x features. For Intel Ivy Bridge and Haswell target is OpenCL 1.2. Actual development state is available in mesamatrix. NEO compute runtime driver supports openCL 3.0 with 1.2, 2.0 and 2.1 included for Broadwell and higher and Level Zero API 1.3 for Skylake and higher. [97]

  7. AMD FirePro - Wikipedia

    en.wikipedia.org/wiki/AMD_FirePro

    The user-mode drivers as well as the kernel-mode drivers for AMD FirePro products have additional features, and also (not depicted here) additional interfaces. [ 4 ] The FirePro line is designed for compute intensive, multimedia content creation (such as video editors), and mechanical engineering design software (such as CAD programs).

  8. GeForce 700 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_700_series

    Cheaper and lower performing products were expected to be released over time. Kepler supports 11.1 features with 11_0 feature level through the DirectX 11.1 API, however Nvidia did not enable four non-gaming features in Hardware in Kepler (for 11_1). [6] [7] 1 Shader Processors : Texture mapping units : Render output units

  9. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan is a low-level, low-overhead cross-platform API and open standard for 3D graphics and computing. [ 17 ] [ 18 ] [ 19 ] It was intended to address the shortcomings of OpenGL , and allow developers more control over the GPU .