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  2. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    Reflection is often used as part of software testing, such as for the runtime creation/instantiation of mock objects. Reflection is also a key strategy for metaprogramming. In some object-oriented programming languages such as C# and Java, reflection can be used to bypass member accessibility rules. For C#-properties this can be achieved by ...

  3. List of reflective programming languages and platforms

    en.wikipedia.org/wiki/List_of_reflective...

    Programming languages and computing platforms that typically support reflective programming (reflection) include dynamically typed languages such as Smalltalk, Perl, PHP, Python, VBScript, and JavaScript. Also the .NET languages are supported and the Maude system of rewriting logic.

  4. Metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Metaprogramming

    The ability of a programming language to be its own metalanguage allows reflective programming, and is termed reflection. [4] Reflection is a valuable language feature to facilitate metaprogramming. Metaprogramming was popular in the 1970s and 1980s using list processing languages such as Lisp .

  5. Mirror (programming) - Wikipedia

    en.wikipedia.org/wiki/Mirror_(programming)

    In computer programming, a mirror is a reflection mechanism that is completely decoupled from the object whose structure is being introspected. This is as opposed to traditional reflection, for example in Java, where one introspects an object using methods from the object itself (e.g. getClass()).

  6. Reflection (programming) - Wikipedia

    en.wikipedia.org/?title=Reflection_(programming...

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  7. Reflection - Wikipedia

    en.wikipedia.org/wiki/Reflection

    Reflection (computer graphics), simulation of reflective surfaces Reflection mapping, an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture

  8. Talk:Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Talk:Reflective_programming

    I would think of a programming paradigm as a set of concepts, a set of things which you can or cannot do in a certain language or a certain style of programming. Reflection rather is a one-trick-pony, enabling the programmer to get the identifier of some entity at runtime (or similar concepts) and make a decision upon the result.

  9. Reverse engineering - Wikipedia

    en.wikipedia.org/wiki/Reverse_engineering

    The Tupolev Tu-4, a Soviet bomber built by reverse engineering captured Boeing B-29 Superfortresses. Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight ...