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Cache hierarchy, or multi-level cache, is a memory architecture that uses a hierarchy of memory stores based on varying access speeds to cache data. Highly requested data is cached in high-speed access memory stores, allowing swifter access by central processing unit (CPU) cores.
Memory hierarchy of an AMD Bulldozer server. The number of levels in the memory hierarchy and the performance at each level has increased over time. The type of memory or storage components also change historically. [6] For example, the memory hierarchy of an Intel Haswell Mobile [7] processor circa 2013 is:
Diagram of a CPU memory cache operation. In computing, a cache (/ k æ ʃ / ⓘ KASH) [1] is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere.
Processor performance increase due to cache hierarchy depends on the number of accesses to the cache that satisfy block requests from the cache (cache hits) versus those that do not. Unsuccessful attempts to read or write data from the cache (cache misses) result in lower level or main memory access, which increases latency.
For example, some data can be stored in RAM while other data is stored on a hard drive (e.g. in a swapfile), functioning as an extension of the cache hierarchy. This offers several advantages. Computer programmers no longer need to worry about where their data is physically stored or whether the user's computer will have enough memory.
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.
The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. [8] Each Shader Engine now has two sets of L1 caches. The large cache of RDNA 2 GPUs give them a higher overall memory bandwidth compared to Nvidia's GeForce RTX 30 series GPUs.
Memory architecture describes the methods used to implement electronic computer data storage in a manner that is a combination of the fastest, most reliable, most durable, and least expensive way to store and retrieve information. Depending on the specific application, a compromise of one of these requirements may be necessary in order to ...