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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
This category is a list of video games with gameplay specifically designed to simulate computer hacking. For fictional hackers who appear in video games , see Category:Hackers in video games . Subcategories
Some games, such as Grand Theft Auto IV, use DRM that negatively alters gameplay, if it detects that the game is an illegitimate copy. In GTA IV's case, it disables the brakes on cars and gives the camera an amplified drunk effect, making gameplay much harder, thus creating an incentive to legitimately purchase the game. [9] [10]
The full form is a full version of a game or application, generally released as CD or DVD-writable disk images (BIN or ISO files). A rip is a cut-down version of the title in which additions included on the legitimate DVD/CD (generally PDF manuals, help files, tutorials, and audio/video media) are omitted.
ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.
Software cracking (known as "breaking" mostly in the 1980s [1]) is an act of removing copy protection from a software. [2] Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software generally involves circumventing ...
Don Kneller ported the game to MS-DOS and continued development there. [5] Development on all Hack versions ended within a few years. Hack descendant NetHack was released in 1987. [6] [7] Hack is still available for Unix, and is distributed alongside many modern Unix-like OSes, [5] including Debian, Ubuntu, the BSDs, [5] Fedora, [8] and others.
Some games are developed as tie-ins to the release of another property as to help with that property's marketing and promotion, such as Superman 64 which was used as a tie-in to Superman: The Animated Series In other cases, games may simply used the licensed setting outside of the tie-in function, such as in the case of Batman: Arkham Asylum. [67]