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  2. PanzerBlitz - Wikipedia

    en.wikipedia.org/wiki/PanzerBlitz

    PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II.The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame.

  3. Panzer Leader (game) - Wikipedia

    en.wikipedia.org/wiki/Panzer_Leader_(game)

    The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces.

  4. Geomorphic mapboard - Wikipedia

    en.wikipedia.org/wiki/Geomorphic_mapboard

    The concept was introduced in PanzerBlitz, though the number of configurations was low.This is the moment when "geo-morphic" gets in wargaming its peculiar meaning. The back of the game box described among the contents a “three section ‘Geo-Morphic’ mapboard which can be rearranged to form dozens of different terrain configurations”.

  5. Desert War: Tactical Warfare in North Africa - Wikipedia

    en.wikipedia.org/wiki/Desert_War:_Tactical...

    In the first years of its existence, SPI produced several tank combat wargames, including PanzerBlitz (1970), Combat Command (1972) and KampfPanzer (1973). SPI game designers Jim Dunnigan and Redmond A. Simonsen took elements from each of the three previous games and produced Desert War, [2] a non-historical game of desert combat, which was published in 1973.

  6. NWEA - Wikipedia

    en.wikipedia.org/wiki/NWEA

    Test subjects are math, reading, language, and science. By testing students two or three times over the school year, MAP assessments attempt to track student growth over time in order to help educators plan curriculum that matches a student's ability, and provides a method of visualizing the student's educational progression.

  7. Squad Leader - Wikipedia

    en.wikipedia.org/wiki/Squad_Leader

    The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...

  8. Tactical wargame - Wikipedia

    en.wikipedia.org/wiki/Tactical_wargame

    The major disappointment with the three major Avalon Hill games (Panzer Leader, PanzerBlitz and Arab-Israeli Wars) was the obvious sequential nature of the whole situation. A shoots, A moves. B shoots, B moves. With a little opportunity fire thrown in. In situations like the Battle of Kursk in Panzer Blitz confronting the enemy meant possible ...

  9. Jim Dunnigan - Wikipedia

    en.wikipedia.org/wiki/Jim_Dunnigan

    He designed Jutland, which Avalon Hill published in 1967, following it up with 1914 the next year, and PanzerBlitz in 1970, which eventually sold more than 300,000 copies. [2] Meanwhile, Dunnigan had founded his own company, initially known as Poultron Press, and which was soon renamed to Simulations Publications Inc. (SPI).